→ Part of a computer subculture that is the demoscene and its graphic universe full of history and technical jargon, Demo-Live is an online space of live coding designed for the realization of demos. It stems from a curiosity for the graphic culture of the Web, a desire to explore and share new creative experiences. Taking the principles of collage and computer tinkering, we find on this workspace, a directory of micro-programs, in which the user picks and combines various graphic effects mixing frames and text content. The web page then becomes a moving canvas that never ceases to evolve, linking generated animations and lines of code. All this is accompanied by a gallery of images, printed objects and a web-to-print catalogue to present the tool and the new forms generated from it. Demo-Live is a graphical performance tool that explores a new way to approach code and create on the web.
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> Switch between control mode and citation search.→ The demoscene is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off programming, visual art, and musical skills. Demos and other demoscene productions (graphics, music, videos, games) are shared, voted on and released online at festivals known as demoparties.
→ Demos in the demoscene sense began as software crackers' "signatures", that is, crack screens and crack intros attached to software whose copy protection was removed. The first crack screens appeared on the Apple II in the early 1980s, and they were often nothing but plain text screens crediting the cracker or their group. Gradually, these static screens evolved into increasingly impressive-looking introductions containing animated effects and music. Eventually, many cracker groups started to release intro-like programs separately, without being attached to unlicensed software.
→ This jargon comes from the following document: This is the jargon file, version 2.7.1, plublished in 1991 and begun by Raphael Finkel at Stanford in 1975.
A hole in the security of a system deliberatly left in place by designers or maintainers.
BAD, said of a program which is bogus due to bad design rather than due to bugginess.
Not knowing where or when to bring a production to a close. From the little girl who said: "I know how to spell "banana" but i don't know when to stop."
Serendipity. To win big is to experience serendipity.
The fine art of drawing diagrams using the "box" characters.
Functional but easly broken by changes.
What happens when you try to stuff more data into an holding area than it can handle.
Primitive programming style.
Usual or standard state of something.
An encouragement to a machine bogged down.
A program with the same approximate purpose as a kaleidoscope: to make pretty pictures.
An unspecified physical object, a widget. Also refers to electronic black boxes.
A particularly slick little piece of code that does one thing well.
The duration of one tick of the computer's system clock. Also expression that means "certanly not now and possibly never".
Code badly written and possibly buggy.
Used to describe a task thought to be impossible.
Mathematical formulation.
Pixels which are not properly restored when the mouse pointer moves away from a particuar location on the screen, producing the appearance that the mouse pointer har left behind droppings.
Any construct that acts to produce copies of itself: idea, living organism, program automaton ,robot, etc.
A small and significant change to a program. Usually fixes one bug and generates several new ones.
→ These quotes are from several writings, including design books, manifestos and essays. All these extracts complement and affirm a philosophy of graphic design.
The hacker is a radical activist who seeks to construct a new understanding for the techno-political layer of contemporary cultures.
Tinkering means: trying to repair or improve something without having the proper skill or knowledge.
An instigator, through audacity, seeks to know and mastering technology to discover what is hidden.
Hackers are machines that explore possible futures.
Critical thinking, reflection, and experimentation are crucial capacities for designing, and they must be protected and developed.
This dialectic between the mastery of complex techniques and a courageous conviction to experiment within the culture, must define the character of this new actor: the designer-hacker.
We exist without skin color, without nationality, without religious bias... and you call us criminals. You build atomic bombs, you wage wars, you murder, cheat, and lie to us and try to make us believe it's for our own good, yet we're the criminals.
Yes I am a criminal. My crime is that of curiosity. My crime is that of judging people by what they say and think, not what they look like. My crime is that of outsmarting you, something that you will never forgive me for.
Trying to repair or improve something without having the appropriate skills or knowledge.
At first, the Internet is about connecting everyone on the same level to create a decentralized network.
Any little thing can be of interest, since the Internet addresses the world, there will always be enough on the whole planet to create an audience, a market.
Freedom and creativity on the Web have declined.
There's no longer creativity: you press buttons that -insert any social network- provides you with.
There're no longer long tails in the technological world but huge entities firmly established.
The Web is no longer a tool but the end result, centralization has won.
Too much concentration kills innovation.
Sharing, distributing, and experiencing cultural content outside the boundaries of local economies, politics or laws.
Piracy has been an engine of social, technological, and intellectual innovations as often as it has been their adversary.
History of piracy is the history of modernity.
This privatisation of the code and the creation of software protection mechanisms led users to rebel by cracking digital locks and by fostering anti-corporate ideas in the name of free access.
The core fundamentals of the internet: the net should be free, not governed.
The scene is heaven for geeks, sometimes arrogant with their extreme talent, enthusiasts, people who need to feel part of something, and people who like a challenge and like to be kept on their toes.
Once you have been given access and trust, to have it taken away can be devastating for some. Same as monay, I guess, I suppose it's all about power.
If it has a price tag, someone will pirate it, and if it has a copyright, someone will distribute it. This is the nature of piracy.
Demozoo Pouet Demotool Gallery Text ASCII Art Generator Ascii Art Archive FIGlet Fonts Bitmap Fonts Demoscene Fonts Int10h
Marjorie Biauné - [2025]